Mouse / touch — move paddle
← → — keyboard paddle
Space — launch / pause
ready
Esc back · C CRT · I info
Atari's Breakout (1976) started as a one-week engineering challenge — reportedly prototyped by Steve Wozniak in four days. Taito's Arkanoid (1986) brought the format to European arcades with power-ups, level progression, and a vortex boss that became iconic in '80s game halls. Demo scene coders adopted both formats as a rite of passage: tight AABB collision, pixel-perfect brick grids, and smooth paddle physics all crammed into 512 KB. On the Amiga, Breakout clones shipped in cracktro bundles as physics showcases. This build is pure Canvas 2D, TypeScript, three levels — classic mechanics, ByteFern palette.