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320×200 · infinite tile wrap

Esc back · C CRT · I info

Rotate-and-zoom texture mapping was a staple filler in Amiga and PC intros: one tiled image, a 2×2 matrix each frame, and the whole screen becomes a hypnotic tunnel. No mesh—just per-pixel inverse transform, wrap coordinates, and sample. Fairlight, Spaceballs, and countless BBS “sources” popularised the look; here it’s 320×200 Canvas 2D with checkerboard, plasma snapshot, or a logo tile.